Through this exercise, the lecturer guide us slowly to make a ticket booth using an UV texture editor tool. With the UV texture editor tool, we can easily add textures to the polygons that are created easily.

Here is a picture on how the texture can be added easily to the polygons just by inserting the texture pictures into 3 rectangular shapes. Here is the textures that i've chosen for my ticket booth. 


After applying the table above to my ticket booth base, this is how my base look like. With different textures at the different surfaces of the base.


This is how it look like when i'm creating a pole for my ticket booth. I just simply use the "pipe" polygon tool and duplicate it to make it look like two poles supporting my ticket booth roof. The roof is simply made of a cuboid. After creating the simple primitive shapes for ticket booth, i joined them together making it a simple ticket booth. Next, i insert the textures accordingly to the primitive shapes.


This is how my final ticket booth look like:

 Front view
Top view

i've also read up about making more complicated textures using the UV texture editor tool. 
Here are the link to it:  
ONE [Roadkill UV Tool]
TWO [How can I quickly UV a head model in Maya?]
THREE [UV Texture Editor]

**To view the extra web, click on one, two or three**

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