MOVEMENT AND MOTION
In this exercise, my group and i are to follow the principle of animations to video the actions that are introduced in there.
Anticipation
The anticipation movement prepares the audience for a major action the character is about to perform, such as, starting to run, jump or change expression. This video shows that the person is ready to throw the ball. A backwards motion occurs before the forward action is executed. The backward motion of the person throwing the ball is the anticipation.
Creating holds
This video shows that the person is picking up the ball, while collecting the ball, the person needs to bend down and then collect the ball from the floor and before putting it the object to another spot.
Follow through
Follow through is when the main body of the character stops all other parts and continue to catch up to the main mass of the character, such as arms, long hair, clothing, coat tails or a dress, floppy ears or even a long tail. No animation would stop the actions all at once. Hence, this video shows a person jumping and her scarf moves along with her. Her scarf is considered the follow through.
Squash and stretch
This action gives the illusion of weight and volume to a character as it moves. Squash and stretch is useful in animating facial expression, ball bouncing or even jumps. This video shows that the person is jumping up when the person is squatting. The squat is the squash and the jumping up is the stretch.
Strong line of actions
This action adds to and enriches the main action. This action allow the action made by the character to add more dimension to the animation, supplementing or re-enforcing the main action. Example: a character is walking angrily towards another character. The walk must be forceful, aggressive and forward leaning. Hence, in this video, it shows that the person is angry and making her to throw the ball harder. The backward motion and forward motion is critical in order to create the mood which is angry.
Through this lab, i've learned that all these principles are important in creating a more realistic animation. We need to apply these principles in order to get a more smoothing animation, these make the character in the animation to have a more convincing and a natural movements to convey what they want to tell the audience.